Baa Baa Bomber
A prototype comedy game where sheep pilots bomb invading evil pigeons. Includes a physics-based main game, an infinite scroller variant, and experimental EEG controls.

As Co-Founder and Lead Developer, I prototyped Baa Baa Bomber – a comedic indie project that blends absurd humour with engaging physics-based gameplay.
Players step into the woolly boots of Captain "Minty" Woolcock of the Royal Sheep Air Force, tasked with bombing waves of invading evil pigeons. Each mission involves carefully timed bombing runs, bringing down pigeon fortresses with a mix of strategy, physics, and slapstick chaos.
Gameplay Modes
- Core Physics Campaign – Inspired by Angry Birds, levels feature destructible structures and bombing puzzles that escalate in complexity.
- Infinite Scroller Variant – A fast-paced mode where players dodge obstacles and bomb pigeons endlessly for high scores.
- EEG Integration (Experimental) – Prototype builds included brainwave-driven inputs via BrainFlow, letting players trigger bombing actions hands-free.
Tech & Development
- Developed in Unity with C#.
- Physics-driven bombing system for realistic trajectories and destructible environments.
- Two gameplay frameworks: puzzle-based campaign and endless arcade scroller.
- EEG integration experiments linking gameplay to real-world brainwave signals.
- Mobile-first design for iOS/Android, with a focus on free-to-play mechanics.
Baa Baa Bomber remains in prototype stage, serving as both a creative experiment in comedy-driven game design and a testbed for integrating unconventional control systems like EEG into casual mobile gameplay.
Key Features
Interactive Experience
Engaging user interactions and responsive design elements that create memorable experiences.
Visual Excellence
Stunning graphics and smooth animations that bring your vision to life with polish and style.
Performance Optimized
Built with performance in mind, ensuring smooth operation across all devices and platforms.
Technology Stack
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