VR Office
Proof-of-concept VR workspace with multi-user Netcode sync, physics-based props, and persistent environments.

VR Office
A proof-of-concept virtual office created in Unity to test how collaborative remote work could feel inside VR.
The prototype combined the Meta SDK with Unity’s XR Interaction Toolkit, delivering natural input handling, object interaction, and spatial UI elements.
Overview
The VR Office was designed as an experiment in workplace collaboration beyond traditional screens.
The goal: simulate a shared 3D workspace where multiple users could interact with objects, brainstorm ideas, and experience presence together, even when apart.
Technical Implementation
- Built in Unity (C#) with Meta SDK integration
- XR Interaction Toolkit for intuitive hand/object interactions
- Netcode for GameObjects for multi-user synchronisation
- Physics-driven props (whiteboards, chairs, tools) for tactile immersion
- Initial work on persistent environments, allowing continuity across sessions
Why It Matters
Remote work has become the norm, but video calls and flat screens have clear limits.
This project explored how immersive VR could bring back the feeling of being in the same room, where spatial presence and physical interaction make collaboration more engaging and memorable.
Future Potential
- Integration with real-world productivity tools (documents, cloud storage, whiteboarding apps)
- Expanded avatars and social presence for richer communication
- Scaling to support enterprise-level multi-user environments
- Exploration of hybrid work setups blending VR with desktop collaboration
The VR Office serves as an early experiment in the intersection of VR and productivity, testing how game-engine technology can create practical, collaborative tools for the workplace.
Highlights
Collaborative Workspaces
Multi-user synchronisation with Netcode, enabling shared VR workspaces in real time.
Physics-Based Props
Interactive props like whiteboards, chairs, and tools designed with physics for tactile immersion.
Persistent Environments
Early experiments with persistent environments to simulate long sessions and cross-device continuity.
Technology Stack
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