Proof-of-concept VR workspace with multi-user Netcode sync, physics-based props, and persistent environments.

A proof-of-concept virtual office created in Unity to test how collaborative remote work could feel inside VR.
The prototype combined the Meta SDK with Unity’s XR Interaction Toolkit, delivering natural input handling, object interaction, and spatial UI elements.
The VR Office was designed as an experiment in workplace collaboration beyond traditional screens.
The goal: simulate a shared 3D workspace where multiple users could interact with objects, brainstorm ideas, and experience presence together, even when apart.
Remote work has become the norm, but video calls and flat screens have clear limits.
This project explored how immersive VR could bring back the feeling of being in the same room, where spatial presence and physical interaction make collaboration more engaging and memorable.
The VR Office serves as an early experiment in the intersection of VR and productivity, testing how game-engine technology can create practical, collaborative tools for the workplace.
Multi-user synchronisation with Netcode, enabling shared VR workspaces in real time.
Interactive props like whiteboards, chairs, and tools designed with physics for tactile immersion.
Early experiments with persistent environments to simulate long sessions and cross-device continuity.
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